Dear All,
Can someone help me out? I am desperately looking for ideas for fun at work. I have conducted over 50 games so far. Now, I need ideas for games or any kind of fun activities. Please note that I can only allocate 10-15 minutes a day for this. Additionally, it should be indoor activities.
Thank you.
From India, Chennai
Can someone help me out? I am desperately looking for ideas for fun at work. I have conducted over 50 games so far. Now, I need ideas for games or any kind of fun activities. Please note that I can only allocate 10-15 minutes a day for this. Additionally, it should be indoor activities.
Thank you.
From India, Chennai
Hi,
Ideally, it would have helped if you shared the background of the company, number of employees, and some details of the age profile of the employees. More importantly, you would elicit useful responses here if you shared a list of indoor games that you have already implemented at your workplace. This would give other viewers inputs to use at their workplace, and those sharing ideas here would not duplicate the activities already done by you.
Try sharing what you have done, and I am sure you will get a lot of responses from those who have other fun activity ideas.
Regards
From India, Mumbai
Ideally, it would have helped if you shared the background of the company, number of employees, and some details of the age profile of the employees. More importantly, you would elicit useful responses here if you shared a list of indoor games that you have already implemented at your workplace. This would give other viewers inputs to use at their workplace, and those sharing ideas here would not duplicate the activities already done by you.
Try sharing what you have done, and I am sure you will get a lot of responses from those who have other fun activity ideas.
Regards
From India, Mumbai
Hi Vinodkumar.C,
A fun game is a good idea for creating a enjoyable workplace. I think it's better to ask for ideas from your employees about what they really want. Be sure to also take feedback from them regularly to make timely adjustments.
For a deeper approach, you can visit Having fun at work - an efficient management method.
Hope this helps!
From Vietnam, Hanoi
A fun game is a good idea for creating a enjoyable workplace. I think it's better to ask for ideas from your employees about what they really want. Be sure to also take feedback from them regularly to make timely adjustments.
For a deeper approach, you can visit Having fun at work - an efficient management method.
Hope this helps!
From Vietnam, Hanoi
Dear Mr. Vinod Kumar,
I agree with the views expressed by Mr. Jacob. You have mentioned that you have already conducted more than 50 games. Only when you share what you have done, others will know what has not been covered. Incidentally, 50 and odd games are itself a very big number. You deserve appreciation for that initiative. How have you assessed the group behavior BEFORE and NOW? Fun is OK. People enjoy and forget. Has the cohesiveness improved? It will be interesting if you share your experience with readers, as it is a live case and not simply a game conducted during a training program!
V. Raghunathan
From India
I agree with the views expressed by Mr. Jacob. You have mentioned that you have already conducted more than 50 games. Only when you share what you have done, others will know what has not been covered. Incidentally, 50 and odd games are itself a very big number. You deserve appreciation for that initiative. How have you assessed the group behavior BEFORE and NOW? Fun is OK. People enjoy and forget. Has the cohesiveness improved? It will be interesting if you share your experience with readers, as it is a live case and not simply a game conducted during a training program!
V. Raghunathan
From India
Dear All,
We are a KPO firm with an employee headcount of 70.
I have mentioned a few game names. I will include the rules to play for these games in my next post:
- Hoola Hoop Ring Pass
- Blind Man's Walk in Mine Field
- Laughing Monkeys Vs Tough Soldier
- Chennai Map Puzzle
- Cricket Batsman
- Traverse Crossing
- Rope Roll Ball Drop
- Imitate your Buddy
- Forming Session
- Chess Puzzle
- Playing Cards Race
- Quiz
- Treasure Hunt
- Team Song
- Balance the Stick
- Pile of Coins
- Catch the Ball
- Place the Cards
- Hat Puzzle Rules Explanation Day
- Hat Puzzle
- Balloon Volleyball
- Names Puzzle
- Blind Drawing
- Balloon Walk & Float 3 Balloons Simultaneously
- Lucky Wheel Spinning
- Eliminate Stereotype Who am I
Yes! We could see a lot of improvement on my work floor. I have taken feedback from employees, from which I have found the following results:
1) 95% of employees said it reduces stress and keeps them happy.
2) 65% of employees said it had a positive impact on work quality and productivity.
3) 12% of employees said it had a negative impact on work quality and productivity.
4) 33% of employees said it had no impact on work quality and productivity.
5) 82% of employees said it increases trust and team communication.
6) 92% of employees said it motivates individuals and teams.
It helped us to identify the hidden skills of individuals and build cooperation among team members.
I have a lot more analysis to do with this. I will keep all posts in the near future!
Regards,
Vinodkumar.C
From India, Chennai
We are a KPO firm with an employee headcount of 70.
I have mentioned a few game names. I will include the rules to play for these games in my next post:
- Hoola Hoop Ring Pass
- Blind Man's Walk in Mine Field
- Laughing Monkeys Vs Tough Soldier
- Chennai Map Puzzle
- Cricket Batsman
- Traverse Crossing
- Rope Roll Ball Drop
- Imitate your Buddy
- Forming Session
- Chess Puzzle
- Playing Cards Race
- Quiz
- Treasure Hunt
- Team Song
- Balance the Stick
- Pile of Coins
- Catch the Ball
- Place the Cards
- Hat Puzzle Rules Explanation Day
- Hat Puzzle
- Balloon Volleyball
- Names Puzzle
- Blind Drawing
- Balloon Walk & Float 3 Balloons Simultaneously
- Lucky Wheel Spinning
- Eliminate Stereotype Who am I
Yes! We could see a lot of improvement on my work floor. I have taken feedback from employees, from which I have found the following results:
1) 95% of employees said it reduces stress and keeps them happy.
2) 65% of employees said it had a positive impact on work quality and productivity.
3) 12% of employees said it had a negative impact on work quality and productivity.
4) 33% of employees said it had no impact on work quality and productivity.
5) 82% of employees said it increases trust and team communication.
6) 92% of employees said it motivates individuals and teams.
It helped us to identify the hidden skills of individuals and build cooperation among team members.
I have a lot more analysis to do with this. I will keep all posts in the near future!
Regards,
Vinodkumar.C
From India, Chennai
Dear Mr. Vinodkumar.C,
Thank you for sharing the details of the games and the percentage improvement in various categories. What Mr. Raghunathan has written is something that had also crossed my mind. Nevertheless, I would like to take it forward. You have provided the following statistics:
1) 95% of employees said it reduces stress and keeps them happy.
2) 65% of employees said it had a positive impact on work quality and productivity.
3) 12% of employees said it had a negative impact on work quality and productivity.
4) 33% of employees said it had no impact on work quality and productivity.
4) 82% of employees said it increases trust and team communication.
5) 92% of employees said it motivates individuals and teams.
Motivation, happiness, trust, team communication, etc., are relative terms. All these aspects need to translate into concrete measures. Therefore, as training professionals, we must measure (due to these games) whether the process turnaround time decreased, whether the consumption of resources decreased, etc.
You mentioned that you conducted 50 games with 70 persons in your company. Assuming 50 persons participated in each game, and each game lasted approximately 15-20 minutes, the total time spent by the organization was:
50 x 50 x 15 = 37,500 minutes
37,500 minutes = 625 hours
625 hours = 69 mandays = 2.5 months' (average) salary of the average employee
Assuming the average salary is Rs 60,000 per month, the revenue spent on the games is Rs 150,000.
Instead of conducting more games, it is time to assess the ROI of the games or whether your organization has recouped the amount spent. In my calculations, I have used conservative estimates. While the games might have lasted for 15-20 minutes, employees might have spent an additional 5-10 minutes chatting and idling around. I have not factored in that time. Therefore, the actual cost of conducting games may be higher.
Playing childlike games in the workplace is not wrong; however, we must not lose sight of our business acumen. Otherwise, we might end up missing the forest for the trees.
Thank you,
Dinesh Divekar
From India, Bangalore
Thank you for sharing the details of the games and the percentage improvement in various categories. What Mr. Raghunathan has written is something that had also crossed my mind. Nevertheless, I would like to take it forward. You have provided the following statistics:
1) 95% of employees said it reduces stress and keeps them happy.
2) 65% of employees said it had a positive impact on work quality and productivity.
3) 12% of employees said it had a negative impact on work quality and productivity.
4) 33% of employees said it had no impact on work quality and productivity.
4) 82% of employees said it increases trust and team communication.
5) 92% of employees said it motivates individuals and teams.
Motivation, happiness, trust, team communication, etc., are relative terms. All these aspects need to translate into concrete measures. Therefore, as training professionals, we must measure (due to these games) whether the process turnaround time decreased, whether the consumption of resources decreased, etc.
You mentioned that you conducted 50 games with 70 persons in your company. Assuming 50 persons participated in each game, and each game lasted approximately 15-20 minutes, the total time spent by the organization was:
50 x 50 x 15 = 37,500 minutes
37,500 minutes = 625 hours
625 hours = 69 mandays = 2.5 months' (average) salary of the average employee
Assuming the average salary is Rs 60,000 per month, the revenue spent on the games is Rs 150,000.
Instead of conducting more games, it is time to assess the ROI of the games or whether your organization has recouped the amount spent. In my calculations, I have used conservative estimates. While the games might have lasted for 15-20 minutes, employees might have spent an additional 5-10 minutes chatting and idling around. I have not factored in that time. Therefore, the actual cost of conducting games may be higher.
Playing childlike games in the workplace is not wrong; however, we must not lose sight of our business acumen. Otherwise, we might end up missing the forest for the trees.
Thank you,
Dinesh Divekar
From India, Bangalore
Dear Dinesh Divekar,
I could understand your input on this. I would like to point out a few more things here. As we are a finance-based KPO firm, we have a huge volume of work between January and March. Approximately, an employee works more than 10 hours a day during these months.
Let's say the average working hours of an employee are 8.5 hours, but during these two months, we work more than 10 hours on average. Even though he spares 15-20 minutes, he contributes more than 90 minutes a day as an extra mile. So, from this point of view, it's beneficial to management while keeping employees motivated, stress-free, and happy. Thus, it's a mutual benefit for both the employee and the organization. Employees with good physical and mental fitness are efficient, and that is why 65% of people said they found a positive impact on work productivity and quality.
Though I am not good with numbers, I trust it's beneficial in terms of costs to my company.
Regards,
Vinodkumar.C
From India, Chennai
I could understand your input on this. I would like to point out a few more things here. As we are a finance-based KPO firm, we have a huge volume of work between January and March. Approximately, an employee works more than 10 hours a day during these months.
Let's say the average working hours of an employee are 8.5 hours, but during these two months, we work more than 10 hours on average. Even though he spares 15-20 minutes, he contributes more than 90 minutes a day as an extra mile. So, from this point of view, it's beneficial to management while keeping employees motivated, stress-free, and happy. Thus, it's a mutual benefit for both the employee and the organization. Employees with good physical and mental fitness are efficient, and that is why 65% of people said they found a positive impact on work productivity and quality.
Though I am not good with numbers, I trust it's beneficial in terms of costs to my company.
Regards,
Vinodkumar.C
From India, Chennai
Dear Vinod,
It appears that you have missed the point notwithstanding my detailed explanation or calculation itself. Be as it may. Nevertheless, the calculation of ROI on training is the quintessence of the training function, and we just cannot stop at the feedback from the participants.
Thanks,
Dinesh Divekar
From India, Bangalore
It appears that you have missed the point notwithstanding my detailed explanation or calculation itself. Be as it may. Nevertheless, the calculation of ROI on training is the quintessence of the training function, and we just cannot stop at the feedback from the participants.
Thanks,
Dinesh Divekar
From India, Bangalore
Here're some methods to create a fun environment at work. Hope it's useful. Read more at: Having fun at work – an efficient management method
From Vietnam, Hanoi
From Vietnam, Hanoi
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