HI Alan,
Thanx for responding.As I am not an HR rather into technical side dont have much idea on this. Do let me know if any other games can be included in such kind of meetings.
Eagerly waiting for your reply.
Thank You.
Thanx for responding.As I am not an HR rather into technical side dont have much idea on this. Do let me know if any other games can be included in such kind of meetings.
Eagerly waiting for your reply.
Thank You.
Hello Rakhi:
It's nice to hear from you. Thanks for your post.
Of course, many different kinds of games can be included in meeting formats, depending on the objectives of the meeting.
There are several keys to determining what types of games should be included; let me itemize a few of them for you.
You should always plan a meeting. The overall plan doesn't need to include every detail, of course, because spontaneity in a meeting environment can be essential to both meeting success and an eventual positive outcome for the group.
However, you must develop a sense of the purpose for the meeting. Each attendee, in being invited, will probably ask him/herself---"Why am I here?" Be sure that YOU know why they are there.
If a group is being brought together, how do we determine the purpose?
Often, a supervisor or member of management will dictate that a meeting be held to communicate a central thought or theme. "Sales are down; you better get those people fired up!" would be a definitive topic for a meeting. Another might be "Pull your group together and decide how you're going to meet this production target," or "we've decided that we're moving the business to -----. Better tell your people."
Another principal reason might be to communicate new thoughts or information required by a group. Training falls within this framework.
If I'm to deliver, for example, a Seminar to a group on Purposes and Skills Required for Effective Negotiation, we start the meeting by doing what I call "setting the stage." If we start with a game, we generally play a game that helps to "break the ice" and also offers the participants some insight into what is to come.
I generally have attendees at meetings from a broad brush of different backgrounds and industries, so getting the group to "rally" is a bit more difficult than if all of them work in one area, one company, one department--but the diversity of attendees offers significantly compelling opportunities for input across a broad range of experience.
That is one of the great attributes offered by games played in a meeting format.
I find that the broader the experiences of the group attending the meeting, the more important that it is to drive home the point of the game, let the group enjoy the game, and then drive home the point, yet again.
Games are excellent for effectively communicating information in a way which the player will "comprehend without being told what to think."
One game that I play in several different seminars is a game where teams of two get to "know" each other through ongoing verbal discussion, but the key is that the detailed appearance of one changes from one session to another to yet another. The other person isn't in on the "game." The subtlety of the changes eventually become evident and by the end of the time allocated has been reached, I generally find that the entire group is more in tune with the changes and has become sensitized to minute changes in the other participants. This game works exceptionally well when you are illustrating how subtle changes can impact the work environment, or when you are illustrating how important non-verbal communication can be--or even if you are illustrating that what is not said can impact the development of relationships at least as much as what is verbally communicated.
An entire range of outcomes can be achieved, and it becomes contingent upon the moderator/facilitator to verbalize the objectives and to offer time for the participants to verbalize their learning "take-away."
As you look for games to play with your group, Rakhi, don't simply look at games which illustrate one key point---recognize that an entire range of outcomes can be achieved with only one exercise, and be open to that type of a learning experience for your meeting attendees.
Most of all, don't be afraid to use your imagination, and don't be afraid that you're going to make a mistake. The more imagination that you use in creating your meeting environment---generally speaking---the more effective your meetings can be.
Relax, have fun, enjoy, learn. Points made and taken away in a less threatening environment generally have a higher rate of understanding and retention, and can be used most effectively in changing desired outcomes.
Let me know if I can help you further.
Alan
From United States, Bluff City
It's nice to hear from you. Thanks for your post.
Of course, many different kinds of games can be included in meeting formats, depending on the objectives of the meeting.
There are several keys to determining what types of games should be included; let me itemize a few of them for you.
You should always plan a meeting. The overall plan doesn't need to include every detail, of course, because spontaneity in a meeting environment can be essential to both meeting success and an eventual positive outcome for the group.
However, you must develop a sense of the purpose for the meeting. Each attendee, in being invited, will probably ask him/herself---"Why am I here?" Be sure that YOU know why they are there.
If a group is being brought together, how do we determine the purpose?
Often, a supervisor or member of management will dictate that a meeting be held to communicate a central thought or theme. "Sales are down; you better get those people fired up!" would be a definitive topic for a meeting. Another might be "Pull your group together and decide how you're going to meet this production target," or "we've decided that we're moving the business to -----. Better tell your people."
Another principal reason might be to communicate new thoughts or information required by a group. Training falls within this framework.
If I'm to deliver, for example, a Seminar to a group on Purposes and Skills Required for Effective Negotiation, we start the meeting by doing what I call "setting the stage." If we start with a game, we generally play a game that helps to "break the ice" and also offers the participants some insight into what is to come.
I generally have attendees at meetings from a broad brush of different backgrounds and industries, so getting the group to "rally" is a bit more difficult than if all of them work in one area, one company, one department--but the diversity of attendees offers significantly compelling opportunities for input across a broad range of experience.
That is one of the great attributes offered by games played in a meeting format.
I find that the broader the experiences of the group attending the meeting, the more important that it is to drive home the point of the game, let the group enjoy the game, and then drive home the point, yet again.
Games are excellent for effectively communicating information in a way which the player will "comprehend without being told what to think."
One game that I play in several different seminars is a game where teams of two get to "know" each other through ongoing verbal discussion, but the key is that the detailed appearance of one changes from one session to another to yet another. The other person isn't in on the "game." The subtlety of the changes eventually become evident and by the end of the time allocated has been reached, I generally find that the entire group is more in tune with the changes and has become sensitized to minute changes in the other participants. This game works exceptionally well when you are illustrating how subtle changes can impact the work environment, or when you are illustrating how important non-verbal communication can be--or even if you are illustrating that what is not said can impact the development of relationships at least as much as what is verbally communicated.
An entire range of outcomes can be achieved, and it becomes contingent upon the moderator/facilitator to verbalize the objectives and to offer time for the participants to verbalize their learning "take-away."
As you look for games to play with your group, Rakhi, don't simply look at games which illustrate one key point---recognize that an entire range of outcomes can be achieved with only one exercise, and be open to that type of a learning experience for your meeting attendees.
Most of all, don't be afraid to use your imagination, and don't be afraid that you're going to make a mistake. The more imagination that you use in creating your meeting environment---generally speaking---the more effective your meetings can be.
Relax, have fun, enjoy, learn. Points made and taken away in a less threatening environment generally have a higher rate of understanding and retention, and can be used most effectively in changing desired outcomes.
Let me know if I can help you further.
Alan
From United States, Bluff City
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