Dear Friends,
In today's world, effective communication skills are important for success regardless of the extent of the business. It is all about conveying information to other people clearly and unambiguously. It's also about receiving information that others are sending, with the least possible distortion.
The communication skill training games are the most impressive tool for enhancing communication skills within a group of individuals. In addition to providing fun to the participants, it illustrates the significance of clear communication and lets the group explore their communication style and make improvements as necessary.
Here is a collection of the top 10 among the most popular Communication Skill Training Games. (For more, see Communication Skill Training Games). Let's have a look at these excellent games.
Kind regards,
R. K. Rada
Colored Brain Communication Cards
The Colored Brain Communication (CBC) cards were devised to exhibit the power of the subconscious mind and identify how to bring out the best in each individual. It helps us discover a convenient, faster, and better way to make effective decisions, find solutions to problems, and put forward creative ideas. It evolved into a more effective tool when managers, facilitators, and trainers began to use it and discovered new ways to improve learning retention and point out work processing and motivational fit. Moreover, they revealed interview techniques that helped to make a better selection of candidates. They uncovered coaching techniques that helped them develop personal effectiveness in others and found games they could play with their children to develop and bond with them in stronger ways.
CBC Cards can be used very effectively in making better decisions, assessing the process of having insights into a situation, developing relationships, revealing emotional needs, establishing motivational factors, originating productive ideas, and so on.
More details on CBC cards can be found at Management Tools for Training and Coaching - CBC Cards
The I's Have It!
The main objective of this game is to illustrate how we are likely to be more self-centered than we may have supposed and to manifest the significance of focusing on others.
After having a review of interpersonal skills or any viewpoint of communication, it can be casually mentioned that a large number of people don't focus on others and on the contrary turn out to be somewhat self-centered, albeit not in a conscious way. Considering this fact, participants are asked to find a partner and for the next 2 minutes, they will be allowed to talk about anything in the world they want to discuss. There is, however, one rule - THEY CANNOT USE THE WORD 'I.' They can do anything else they want; they just can't say I. After 2 minutes, a time out may be called to terminate the game and lead the discussion.
The Discussion Questions regarding games are as follows:
- How many of the participants were able to talk for those 2 minutes except using the pronoun "I"?
- Why do so many of the participants face problems in avoiding the use of "I" in conversation?
- How does it feel when talking to (listening to) someone who starts every sentence with "I"?
- How can our communications be phrased to better focus on the other person?
- If the word "I" is not used, what strategies should be employed to avoid it? Can those things be done more often in the work (or social) environment?
Does a Straight beat a Flush?
The main objective of this excellent game is to stimulate a higher level of member participation in whole group discussions.
It has been noticed that some groups are not interested in participating in open discussions, especially when they are attending training for the first time, face a complex or threatening issue, or are yet to feel comfortable with the trainer. This game can be used as an excellent icebreaker, and a larger (even competitive) group can be encouraged just by following this method. The group is informed that they will have the opportunity to play one hand of poker at the end of each instruction module (or the end of the day). The individual with the best overall poker hand will win some prize. One card will be given to each person every time they make a meaningful contribution to the discussion. Participants are rewarded with randomly drawn cards as they engage in the discussion. Clarification is made regarding the winning order of poker hands, and the best 5-card hand in the group is selected.
This game involves the following Discussion Questions:
- What impact did this method have on the involvement of the individuals?
- Did this help or interfere with the participants' learning of the course material?
The game requires at least 2 decks of cards (depending on the total number of participants and length of discussion) and it takes around 5 minutes to judge the best hands.
Who am I? Who is he/she?
This game is an excellent resource for the trainers for a wide range of information about the group members, to provide a format for information sharing among the participants of an extended seminar, course, or workgroup.
The group members who will be spending significant time together are identified at first. A copy of the form is sent to all prospective participants in advance, explaining that the information may be shared with their colleagues. They are asked to return the form by a certain date prior to the beginning of the training. If possible, complete sets of the completed forms may be reproduced and distributed to participants prior to their arrival. Participants are also encouraged, at the beginning of their time together, to seek out different partners during coffee breaks, lunches, dinners, etc., to explore common interests and probe interesting perspectives.
This game includes the following Discussion Questions:
- What did others say that a participant admired? What comments attracted the interest of an individual?
- How did others' answers make someone reflect on his/her own? Does it involve a subsequent change in any of the perspectives of a participant?
How sharp are you?
The main objective of this training game is to encourage participants to read carefully and to look for "hidden wrinkles" that distinguish simplistic answers; to stimulate participants to be careful about tiny details and assumptions that hold the key to success.
A quiz 'How sharp are you' is given to the participants, allowing a very tight time limit (3 minutes). Before presenting the correct answers to them, they are asked how many had the incorrect answer for each question. Finally, the answers are presented to them, and a discussion is led. This game takes around 10 to 15 minutes to complete.
This game involves the following Discussion Questions:
- What aspects caused a participant to err?
- How might those elements influence his/her work performance?
- How to control such factors?
Know Your Customer
This excellent training game is considered a very effective tool to stimulate participants to make use of their brains; to serve as an ice-breaker exercise or warm-up; to accent the 'wealth' that exists in customers if participants will just look for it.
This game begins with the identification of a keyword which is relevant to the training program or the central theme of the workshop or presentation. An example could be the usage of the word Customer for illustration. The participants have to point out as many legitimate words as they can from the letters available to them, using each only once. They are also asked to predict two things - the number of words they can individually recognize, and the word score of the highest producer. Finally, they are given a tight time limit (e.g., 5 minutes) to work it out. This game involves the following Discussion Questions:
- How many words did a player predict he/she would find? How does his/her performance expectation compare to the expectations others held for themselves?
- Did he/she go beyond his/her expectations, or fall short? Why?
- How many words did he/she predict could be found? How does this compare to the actual total?
- How does a participant describe the actual results?
- What does this exercise illustrate to a participant? (Are "Customers" a rich source of information?)
Give me a hand!
This exciting training game is used to project participants' future successes by applying concepts learned at real-world jobs.
Just before the end of the session, participants are told that they are about to take an imaginary journey one year hence. They are asked to close their eyes and imagine that they are all right back in this very room for a VIP Awards Banquet. The winners are being recognized for skills and concepts learned and successfully applied over the past year (since attending this program). Each participant will receive a grand prize, and their acceptance speech will describe the things they did this last year to win the award. And then they are told to open their eyes and write out 2-3 paragraphs of important elements that they will use in that acceptance speech. Some volunteers are called on - as time permits - to hear their speeches. Groups are asked to give a huge round of applause after each of the presentations. This game takes around 10 – 15 minutes.
This game involves the following Discussion Questions:
- What are the main themes (topics) that received multiple mentions in the acceptance speeches?
- What is the importance of the variety of items that were mentioned?
- How many of the participants will commit, right now, to write a letter one year from today indicating his/her actual use of items from this workshop?
I'm gonna write myself a letter
The main objective of this game is to provide a formal method of follow-up and self-contracting for behavior change following a skills-oriented workshop.
Towards the end of a full day (or longer) workshop, copies of a form are distributed among the participants. The group has to be informed that a lot of materials have been covered during the past day or so and their help is needed to facilitate the transfer of the training to their jobs. They are given sufficient time to fill out the
From Indonesia, Jakarta
In today's world, effective communication skills are important for success regardless of the extent of the business. It is all about conveying information to other people clearly and unambiguously. It's also about receiving information that others are sending, with the least possible distortion.
The communication skill training games are the most impressive tool for enhancing communication skills within a group of individuals. In addition to providing fun to the participants, it illustrates the significance of clear communication and lets the group explore their communication style and make improvements as necessary.
Here is a collection of the top 10 among the most popular Communication Skill Training Games. (For more, see Communication Skill Training Games). Let's have a look at these excellent games.
Kind regards,
R. K. Rada
Colored Brain Communication Cards
The Colored Brain Communication (CBC) cards were devised to exhibit the power of the subconscious mind and identify how to bring out the best in each individual. It helps us discover a convenient, faster, and better way to make effective decisions, find solutions to problems, and put forward creative ideas. It evolved into a more effective tool when managers, facilitators, and trainers began to use it and discovered new ways to improve learning retention and point out work processing and motivational fit. Moreover, they revealed interview techniques that helped to make a better selection of candidates. They uncovered coaching techniques that helped them develop personal effectiveness in others and found games they could play with their children to develop and bond with them in stronger ways.
CBC Cards can be used very effectively in making better decisions, assessing the process of having insights into a situation, developing relationships, revealing emotional needs, establishing motivational factors, originating productive ideas, and so on.
More details on CBC cards can be found at Management Tools for Training and Coaching - CBC Cards
The I's Have It!
The main objective of this game is to illustrate how we are likely to be more self-centered than we may have supposed and to manifest the significance of focusing on others.
After having a review of interpersonal skills or any viewpoint of communication, it can be casually mentioned that a large number of people don't focus on others and on the contrary turn out to be somewhat self-centered, albeit not in a conscious way. Considering this fact, participants are asked to find a partner and for the next 2 minutes, they will be allowed to talk about anything in the world they want to discuss. There is, however, one rule - THEY CANNOT USE THE WORD 'I.' They can do anything else they want; they just can't say I. After 2 minutes, a time out may be called to terminate the game and lead the discussion.
The Discussion Questions regarding games are as follows:
- How many of the participants were able to talk for those 2 minutes except using the pronoun "I"?
- Why do so many of the participants face problems in avoiding the use of "I" in conversation?
- How does it feel when talking to (listening to) someone who starts every sentence with "I"?
- How can our communications be phrased to better focus on the other person?
- If the word "I" is not used, what strategies should be employed to avoid it? Can those things be done more often in the work (or social) environment?
Does a Straight beat a Flush?
The main objective of this excellent game is to stimulate a higher level of member participation in whole group discussions.
It has been noticed that some groups are not interested in participating in open discussions, especially when they are attending training for the first time, face a complex or threatening issue, or are yet to feel comfortable with the trainer. This game can be used as an excellent icebreaker, and a larger (even competitive) group can be encouraged just by following this method. The group is informed that they will have the opportunity to play one hand of poker at the end of each instruction module (or the end of the day). The individual with the best overall poker hand will win some prize. One card will be given to each person every time they make a meaningful contribution to the discussion. Participants are rewarded with randomly drawn cards as they engage in the discussion. Clarification is made regarding the winning order of poker hands, and the best 5-card hand in the group is selected.
This game involves the following Discussion Questions:
- What impact did this method have on the involvement of the individuals?
- Did this help or interfere with the participants' learning of the course material?
The game requires at least 2 decks of cards (depending on the total number of participants and length of discussion) and it takes around 5 minutes to judge the best hands.
Who am I? Who is he/she?
This game is an excellent resource for the trainers for a wide range of information about the group members, to provide a format for information sharing among the participants of an extended seminar, course, or workgroup.
The group members who will be spending significant time together are identified at first. A copy of the form is sent to all prospective participants in advance, explaining that the information may be shared with their colleagues. They are asked to return the form by a certain date prior to the beginning of the training. If possible, complete sets of the completed forms may be reproduced and distributed to participants prior to their arrival. Participants are also encouraged, at the beginning of their time together, to seek out different partners during coffee breaks, lunches, dinners, etc., to explore common interests and probe interesting perspectives.
This game includes the following Discussion Questions:
- What did others say that a participant admired? What comments attracted the interest of an individual?
- How did others' answers make someone reflect on his/her own? Does it involve a subsequent change in any of the perspectives of a participant?
How sharp are you?
The main objective of this training game is to encourage participants to read carefully and to look for "hidden wrinkles" that distinguish simplistic answers; to stimulate participants to be careful about tiny details and assumptions that hold the key to success.
A quiz 'How sharp are you' is given to the participants, allowing a very tight time limit (3 minutes). Before presenting the correct answers to them, they are asked how many had the incorrect answer for each question. Finally, the answers are presented to them, and a discussion is led. This game takes around 10 to 15 minutes to complete.
This game involves the following Discussion Questions:
- What aspects caused a participant to err?
- How might those elements influence his/her work performance?
- How to control such factors?
Know Your Customer
This excellent training game is considered a very effective tool to stimulate participants to make use of their brains; to serve as an ice-breaker exercise or warm-up; to accent the 'wealth' that exists in customers if participants will just look for it.
This game begins with the identification of a keyword which is relevant to the training program or the central theme of the workshop or presentation. An example could be the usage of the word Customer for illustration. The participants have to point out as many legitimate words as they can from the letters available to them, using each only once. They are also asked to predict two things - the number of words they can individually recognize, and the word score of the highest producer. Finally, they are given a tight time limit (e.g., 5 minutes) to work it out. This game involves the following Discussion Questions:
- How many words did a player predict he/she would find? How does his/her performance expectation compare to the expectations others held for themselves?
- Did he/she go beyond his/her expectations, or fall short? Why?
- How many words did he/she predict could be found? How does this compare to the actual total?
- How does a participant describe the actual results?
- What does this exercise illustrate to a participant? (Are "Customers" a rich source of information?)
Give me a hand!
This exciting training game is used to project participants' future successes by applying concepts learned at real-world jobs.
Just before the end of the session, participants are told that they are about to take an imaginary journey one year hence. They are asked to close their eyes and imagine that they are all right back in this very room for a VIP Awards Banquet. The winners are being recognized for skills and concepts learned and successfully applied over the past year (since attending this program). Each participant will receive a grand prize, and their acceptance speech will describe the things they did this last year to win the award. And then they are told to open their eyes and write out 2-3 paragraphs of important elements that they will use in that acceptance speech. Some volunteers are called on - as time permits - to hear their speeches. Groups are asked to give a huge round of applause after each of the presentations. This game takes around 10 – 15 minutes.
This game involves the following Discussion Questions:
- What are the main themes (topics) that received multiple mentions in the acceptance speeches?
- What is the importance of the variety of items that were mentioned?
- How many of the participants will commit, right now, to write a letter one year from today indicating his/her actual use of items from this workshop?
I'm gonna write myself a letter
The main objective of this game is to provide a formal method of follow-up and self-contracting for behavior change following a skills-oriented workshop.
Towards the end of a full day (or longer) workshop, copies of a form are distributed among the participants. The group has to be informed that a lot of materials have been covered during the past day or so and their help is needed to facilitate the transfer of the training to their jobs. They are given sufficient time to fill out the
From Indonesia, Jakarta
Approve leave with confidence?automated records, compliance & transparency. See It In Action - Book Your Demo
Looking for something specific? - Join & Be Part Of Our Community and get connected with the right people who can help. Our AI-powered platform provides real-time fact-checking, peer-reviewed insights, and a vast historical knowledge base to support your search.